The bard is a fighter/mage/thief/wizard hybrid that gets song abilities (at special taverns that are only spawned in her game) that are activated outside of combat to give you a bonus in your next fight. They include the Heroic Hymn (+1 hand size), Soothing Serenade (4 health regen), and Dreadful Dirge (opponent loses 3 current and maximum health each turn). Each song has a cooldown of 3 fights.
Starting stats Edit
- Health: 15
- Mana: 2
- Gold: 0
- Actions: 1
- Cards: 2
(can be increased through various achievements)
Level up bonuses Edit
- Every level: +3 Health
- Level 1: None (go find a Tavern)
- Level 3: Distract: Take an extra turn (3 combats)
- Level 4: +1 card
- Level 6: Boast: Defeating a higher level monster reduces your dungeon ability cooldowns by an additional 1.
- Level 7: +1 card
- Level 10: choose extra talent
Tavern Songs Edit
Each song lasts for a single fight, and has a 3 turn cooldown.
- Anthem of Ambush: Start the next fight with 3 additional cards.
- Arming Aria: You begin the next combat with 2 random pieces of equipment.
- Belicose Ballad: Your attack cards deal double damage in the next combat.
- Blazing Beat: In the next combat, draw a temporary fireball card at the start of each turn.
- Cadenza of Celerity: You have 3 actions for the next combat.
- Chant of Clarity: Start the next combat with 30 additional mana.
- Chorale of Chaos: In the next combat, you and your opponent swap decks.
- Dreadful Dirge: Your opponent loses 3 current and maximum health at the start of each of your turns in the next combat.
- Enlightened Elegy: Each time you would draw a card, instead search your deck for a card.
- Heroic Hymn: Your maximum hand size is increased by 1 in the next fight.
- Knavish Nocturne: Invisible till you interact with the dungeon (Like Rangers stealth)
- Miserly Minuet: You receive double the gold from the next combat.
- Pugilist's Polka: In the next combat, whenever you would draw a card during your turn, deal 3 physical damage to your opponent.
- Rhapsody of Recall: In the next fight, at the beginning of each turn, return all spell cards from your graveyard to your hand.
- Rollicking Rondo: In the next fight, whenever you play an Action card, draw a card.
- Soothing Serenade: You regenerate 4 health per turn in the next combat.
- Stout Sonata: In the next fight, you have 20 additional health.
- Vile Vibrato: In the next fight, whenever you play an Action card, your opponent is poisoned for 1.