The bard is a fighter/mage/thief/wizard hybrid that gets song abilities (at special taverns that are only spawned in her game) that are activated outside of combat to give you a bonus in your next fight. They include the Heroic Hymn (+1 hand size), Soothing Serenade (4 health regen), and Dreadful Dirge (opponent loses 3 current and maximum health each turn). Each song has a cooldown of 3 fights.

Starting stats Edit

  • Health: 15
  • Mana: 2
  • Gold: 0
  • Actions: 1
  • Cards: 2

(can be increased through various achievements)


Level up bonuses Edit

  • Every level: +3 Health
  • Level 1: None (go find a Tavern)
  • Level 3: Distract: Take an extra turn (3 combats)
  • Level 4: +1 card
  • Level 6: Boast: Defeating a higher level monster reduces your dungeon ability cooldowns by an additional 1. 
  • Level 7: +1 card
  • Level 10: choose extra talent

Tavern Songs Edit

Each song lasts for a single fight, and has a 3 turn cooldown.

  • Anthem of Ambush: Start the next fight with 3 additional cards.
  • Arming Aria: You begin the next combat with 2 random pieces of equipment.
  • Belicose Ballad: Your attack cards deal double damage in the next combat.
  • Blazing Beat: In the next combat, draw a temporary fireball card at the start of each turn.
  • Cadenza of Celerity: You have 3 actions for the next combat.
  • Chant of Clarity: Start the next combat with 30 additional mana.
  • Chorale of Chaos: In the next combat, you and your opponent swap decks.
  • Dreadful Dirge: Your opponent loses 3 current and maximum health at the start of each of your turns in the next combat.
  • Enlightened Elegy: Each time you would draw a card, instead search your deck for a card.
  • Heroic Hymn: Your maximum hand size is increased by 1 in the next fight.
  • Knavish Nocturne: Invisible till you interact with the dungeon (Like Rangers stealth)
  • Miserly Minuet: You receive double the gold from the next combat.
  • Pugilist's Polka: In the next combat, whenever you would draw a card during your turn, deal 3 physical damage to your opponent.
  • Rhapsody of Recall: In the next fight, at the beginning of each turn, return all spell cards from your graveyard to your hand.
  • Rollicking Rondo: In the next fight, whenever you play an Action card, draw a card.
  • Soothing Serenade: You regenerate 4 health per turn in the next combat.
  • Stout Sonata: In the next fight, you have 20 additional health.
  • Vile Vibrato: In the next fight, whenever you play an Action card, your opponent is poisoned for 1.

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