Wizard is a class. It is unlocked when starting the game.

Starting stats Edit

  • Health: 15
  • Mana: 2
  • Gold: 0
  • Actions: 1
  • Cards: 2

(can be increased through various achievements)


Level up bonuses Edit

  • Every level: +3 Health
  • Level 1: Teleport (Dungeon Ability): move to any open square on the map. (Cooldown: 1)
  • Level 3: Mana Font (Combat Ability): Gain 10 mana. (Cooldown: 2)
  • Level 4: +1 card
  • Level 6: Devastate (Combat Ability): Your opponent becomes vulnerable to air, earth, fire and water until your next turn. (Cooldown: 4)
  • Level 7: +1 card
  • Level 10: Choose an extra talent
  • Every level: pick from between 2 choices
    • Level 2-4: choices appear to be randomly selected from among Tier 1 spell cards, Mana (3), and stat increases.
    • Level 5: one of your choices is the Tier 2 spell card of that track that you have the most Tier 1 cards

Specialization Tracks Edit

Air Earth Fire Water
Tier 1 Cards Static Charge, Shock Stone Charge, Acid Lance Flame Charge, Fireball Frost Charge, Frost Bolt
Tier 2 Cards Electrocute Acid Rain Meteor Blizzard
Tier 3 Cards Storm Blight Conflagaration Freeze

Good Strategies Edit

Defensive Ice Wizard: Combines cards like Frost Bolt/Blizzard/Freeze with defensive cards like Storm Shape/Earth Shape/Ward. Chilled effects reduce enemy damage, while defensive cards protect against the rest. As with any Wizard build, also consider any cards that allow deck manipulation or allow more cards (Boots of Speed, Jasra's Tome, Haste, Bewitched, etc)

Notes Edit

Because Devastate lasts until your next turn, it will apply to poison damage taken on the opponent's turn.