Wizard is a class. It is unlocked when starting the game.

Starting stats Edit

  • Health: 15
  • Mana: 2
  • Gold: 0
  • Actions: 1
  • Cards: 2

(can be increased through various achievements)


Level up bonuses Edit

  • Every level: +3 Health
  • Level 1: Teleport: move anywhere on the map after every fight
  • Every level: pick from between 2 choices
    • Level 2-4: choices appear to be randomly selected from among Tier 1 spell cards, Mana (3), and stat increases.
    • Level 5: one of your choices is the Tier 2 spell card of that track that you have the most Tier 1 cards

Specialization Tracks Edit

Air Earth Fire Water
Tier 1 Cards Static Charge, Shock Stone Charge, Acid Lance Flame Charge, Fireball Frost Charge, Frost Bolt
Tier 2 Cards Electrocute Acid Rain Meteor Blizzard
Tier 3 Cards Storm Blight Conflagaration Freeze

Good Strategies Edit

Defensive Ice Wizard: Combines cards like Frost Bolt/Blizzard/Freeze with defensive cards like Storm Shape/Earth Shape/Ward. Chilled effects reduce enemy damage, while defensive cards protect against the rest. As with any Wizard build, also consider any cards that allow deck manipulation or allow more cards (Boots of Speed, Jasra's Tome, Haste, Bewitched, etc)

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.